Replay coaching · Dota 2
The Council
observes.
The Council judges.
Three hero personas review your real matches and tell you, minute by minute, what cost you the game. Not a stat sheet — a verdict, with the receipts.
Free: 3 verdicts a day. No card required.
- 23:10Blink Dagger purchased — 2,250g on a 2,300g net worth.
- 23:41Blinked in alone. Died to Lion before your team arrived.
- 24:05Teamfight lost 1–4. Roshan taken by the enemy at 25:30.
AxeYou bought the dagger and used it to arrive at your own funeral. Wait for the wizard next time.
Exhibit A
The Council in session.
A real ranked match, reviewed in full — exactly what a Pro review looks like inside the war room. The player's name is withheld; the verdict is not.
Hover the coach's notes to light up the moment on the timeline.
Pro reviewSpectre
Pro replay review · player name withheld

Spectre
Victory · 15 / 3 / 15 · 35:11
Dominant stomp, farming still the weak link

InvokerThe AnalystCard
Invoker has audited the replay and finds little to condemn. Three deaths across thirty-five minutes, one of them at 31:18 to Lion while your side held a 27,129 gold lead — a careless stroll, but a harmless one at that margin. The blemish lies elsewhere: 46 last hits at 10:00 and 4.6 last hits per minute place you in the 11th percentile on Spectre, a farming rate your kill count concealed rather than corrected.

AxeThe EnforcerCard
Axe watched the fights and Axe approves. From 21:13 onward you won six straight and did not die in any of them — 25:31 you took three heads and walked away clean. The early Blade Mail at 10:53 and Diffusal at 17:19 gave you the tools before the enemy had answers. Axe respects this. Now stop wandering alone at 31:18.

Crystal MaidenThe MentorCard
This was lovely to watch. You bought Bloodthorn at 29:09 and used it in the last fight at 33:44 that broke their base — that is exactly how a big item should be spent, not thrown away. My only worry is that your farm never quite kept pace with your kills; between those fights, please find a camp or a wave. You are clearly improving, and I noticed.
Replay timeline
mid lane · GPM 552 · XPM 835 · NW 17805
Hover a marker for details · click to pin · numbered badges are the coach's notes
- Fights
- Items
- Deaths
- Kills
- Objectives
- area: ahead
- area: behind
Next game, focus on
Keep the aggression, but raise your creep income between fights — target 65-70 last hits by 10:00 and never idle after a won fight.
Coach's notes
Farming10:00Warning
Last hits per minute sat at the 11th percentile on this hero, and 46 at the ten-minute mark is low for a mid-lane Spectre. Between fights, immediately take the nearest wave or stack rather than grouping and waiting.
Positioning31:18Warning
The only death came alone and outside a fight while massively ahead. When the lead is that large, move with a teammate or with vision toward the next objective instead of taking solo angles.
Items10:53Clear
Blade Mail at 10:53 and Diffusal Blade at 17:19 were both on time for this hero and both were used in the fights that followed. Keep building to that schedule.
Fighting21:13Clear
Teamfight participation was only 49% despite winning six fights in a row from 21:13 onward. That is acceptable in a stomp, but in a close game the fights you skip are the ones your team loses.
Objectives22:45Clear
Every won fight from 22:45 onward converted into a tower or barracks within minutes. This conversion habit is the strongest part of the game — carry it into closer matches.
Items29:09Clear
Bloodthorn was purchased at 29:09 and actually deployed in the 33:44 fight that ended the game. Continue holding big-ticket purchases until you can enter a fight with them rather than immediately after buying.
Your last game deserves the same hearing.
Sign in with SteamThe Council
Three voices. One verdict.
Invoker
The Analyst
“Invoker has catalogued your failures with precision. The pattern is established.”
Axe
The Enforcer
“Eleven deaths. In one game. Axe has fought entire campaigns with fewer casualties.”
Crystal Maiden
The Mentor
“Only two deaths in a losing game — that tells me you did your part.”
01
Sign in with Steam
No forms, no passwords. The Council reads your public match history and gets to work.
02
Summon a verdict
Pick a match or your recent form. Three personas deliberate and rule.
03
Go Pro
Plus unlocks the Pro review: every purchase, death and fight on a game-clock timeline.
Why this isn't another stat site
Dashboards show you numbers.
The Council tells you what they mean.
- ◆ Item timings judged against your role, your gold, and what happened next.
- ◆ Deaths clustered by context: throwing a lead vs. losing a fight vs. unavoidable.
- ◆ Council memory: the same mistake twice gets a harsher hearing.
- ◆ Percentile benchmarks against players on your hero.
Reveal yourself to the Council.
Sign in with Steam


















